Rendering Trees with Indirect Lighting in Real Time
Abstract
High quality lighting is one of the challenges for interactive tree rendering. To this end, this paper presents a lighting model allowing real-time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves and by assigning them probabilistic properties. We focus mainly on precise low-frequency lighting that our eyes are more sensitive to and we add high-frequency details afterwards. The resulting model is efficient and simple to implement on a GPU.
BibTeX
@article {10.1111:j.1467-8659.2008.01257.x,
journal = {Computer Graphics Forum},
title = {{Rendering Trees with Indirect Lighting in Real Time}},
author = {Boulanger, K. and Bouatouch, K. and Pattanaik, S.},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01257.x}
}
journal = {Computer Graphics Forum},
title = {{Rendering Trees with Indirect Lighting in Real Time}},
author = {Boulanger, K. and Bouatouch, K. and Pattanaik, S.},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01257.x}
}