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dc.contributor.authorArbree, Adamen_US
dc.contributor.authorWalter, Bruceen_US
dc.contributor.authorBala, Kavitaen_US
dc.date.accessioned2015-02-21T16:19:13Z
dc.date.available2015-02-21T16:19:13Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01148.xen_US
dc.description.abstractThis paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative estimate of the surface irradiance like previous two pass methods, the algorithm simultaneously refines hierarchical and adaptive estimates of both the surface irradiance and the subsurface transport. By using an adaptive, top-down refinement method, the algorithm directs computational effort only to simulating those eye-surface-light paths that make significant contributions to the final image. Because the algorithm is driven by image importance, it scales more efficiently than previous methods that have a linear dependence on translucent surface area. We demonstrate that in scenes with many translucent objects and in complex lighting environments, our new algorithm has a significant performance advantage.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleSingle-pass Scalable Subsurface Rendering with Lightcutsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01148.xen_US
dc.identifier.pages507-516en_US


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