Single-pass Scalable Subsurface Rendering with Lightcuts
Abstract
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative estimate of the surface irradiance like previous two pass methods, the algorithm simultaneously refines hierarchical and adaptive estimates of both the surface irradiance and the subsurface transport. By using an adaptive, top-down refinement method, the algorithm directs computational effort only to simulating those eye-surface-light paths that make significant contributions to the final image. Because the algorithm is driven by image importance, it scales more efficiently than previous methods that have a linear dependence on translucent surface area. We demonstrate that in scenes with many translucent objects and in complex lighting environments, our new algorithm has a significant performance advantage.
BibTeX
@article {10.1111:j.1467-8659.2008.01148.x,
journal = {Computer Graphics Forum},
title = {{Single-pass Scalable Subsurface Rendering with Lightcuts}},
author = {Arbree, Adam and Walter, Bruce and Bala, Kavita},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01148.x}
}
journal = {Computer Graphics Forum},
title = {{Single-pass Scalable Subsurface Rendering with Lightcuts}},
author = {Arbree, Adam and Walter, Bruce and Bala, Kavita},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01148.x}
}