dc.contributor.author | Ziegler, Remo | en_US |
dc.contributor.author | Croci, Simone | en_US |
dc.contributor.author | Gross, Markus | en_US |
dc.date.accessioned | 2015-02-21T16:18:28Z | |
dc.date.available | 2015-02-21T16:18:28Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2008.01118.x | en_US |
dc.description.abstract | We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements featuring physically-based light interaction exhibiting depth-of-field, diffraction, and glare effects. Fur-thermore, an efficient and flexible evaluation of lit objects on a full-parallax hologram leads to more convincing images. Previous illumination methods for CGH are not able to change the illumination settings of rendered holo-grams. In this paper we propose a novel method for real-time lighting of rendered holograms in order to change the appearance of a previously captured holographic scene. These functionalities are features of a bigger wave-based rendering framework which can be combined with 2D framebuffer graphics. We present an algorithm which uses graphics hardware to accelerate the rendering. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Lighting and Occlusion in a Wave-Based Framework | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01118.x | en_US |
dc.identifier.pages | 211-220 | en_US |