Lighting and Occlusion in a Wave-Based Framework
Abstract
We present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements featuring physically-based light interaction exhibiting depth-of-field, diffraction, and glare effects. Fur-thermore, an efficient and flexible evaluation of lit objects on a full-parallax hologram leads to more convincing images. Previous illumination methods for CGH are not able to change the illumination settings of rendered holo-grams. In this paper we propose a novel method for real-time lighting of rendered holograms in order to change the appearance of a previously captured holographic scene. These functionalities are features of a bigger wave-based rendering framework which can be combined with 2D framebuffer graphics. We present an algorithm which uses graphics hardware to accelerate the rendering.
BibTeX
@article {10.1111:j.1467-8659.2008.01118.x,
journal = {Computer Graphics Forum},
title = {{Lighting and Occlusion in a Wave-Based Framework}},
author = {Ziegler, Remo and Croci, Simone and Gross, Markus},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01118.x}
}
journal = {Computer Graphics Forum},
title = {{Lighting and Occlusion in a Wave-Based Framework}},
author = {Ziegler, Remo and Croci, Simone and Gross, Markus},
year = {2008},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2008.01118.x}
}