Graphics-Based Learning in First-Year Computer Science
Abstract
This paper proposes a method for teaching a first-year course in computer science using graphics-based problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester-long project of developing a ray tracer. This effort is part of a larger project, known as, in which a broad range of undergraduate courses are taught using computer graphics as the motivating application. An overview of this project is provided, along with description and results from the first trial CS2 course instructed using this technique.
BibTeX
@article {10.1111:j.1467-8659.2007.01034.x,
journal = {Computer Graphics Forum},
title = {{Graphics-Based Learning in First-Year Computer Science}},
author = {Davis, T. A.},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01034.x}
}
journal = {Computer Graphics Forum},
title = {{Graphics-Based Learning in First-Year Computer Science}},
author = {Davis, T. A.},
year = {2007},
publisher = {The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2007.01034.x}
}