dc.contributor.author | Ryder, G. | en_US |
dc.contributor.author | Day, A. M. | en_US |
dc.date.accessioned | 2015-02-19T14:18:52Z | |
dc.date.available | 2015-02-19T14:18:52Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2005.00844.x | en_US |
dc.description.abstract | Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is possible. This paper aims to give an overview of the techniques designed to alter the complexity of the model s geometry (level of detail), or replace it with a flat image (visual impostor) and to improve the lighting model (lighting and shadows). Recent years have shown a boom in the power and availability of consumer-level programmable graphics processors, thus techniques that make use of these features are coming to the forefront. | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Survey of Real-Time Rendering Techniques for Crowds | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 24 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2005.00844.x | en_US |
dc.identifier.pages | 203-215 | en_US |
dc.description.documenttype | star | |