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dc.contributor.authorSchlechtweg, Stefanen_US
dc.contributor.authorGermer, Tobiasen_US
dc.contributor.authorStrothotte, Thomasen_US
dc.date.accessioned2015-02-19T14:18:50Z
dc.date.available2015-02-19T14:18:50Z
dc.date.issued2005en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2005.00838.xen_US
dc.description.abstractThe term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves well for rendering artistic styles such as stippling and hatching. This paper presents a novel approach for stroke-based rendering that exploits multi-agent systems. RenderBots are individual agents each of which in general represents one stroke. They form a multi-agent system and undergo a simulation to distribute themselves in the environment. The environment consists of a source image and possibly additional G-buffers. The final image is created when the simulation is finished by having each RenderBot execute its painting function. RenderBot classes differ in their physical behavior as well as their way of painting so that different styles can be created in a very flexible way.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleRenderBots-Multi-Agent Systems for Direct Image Generationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume24en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2005.00838.xen_US
dc.identifier.pages137-148en_US


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