dc.contributor.author | Farrugia, Jean-Philippe | en_US |
dc.contributor.author | Peroche, Bernard | en_US |
dc.date.accessioned | 2015-02-19T09:54:45Z | |
dc.date.available | 2015-02-19T09:54:45Z | |
dc.date.issued | 2004 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/j.1467-8659.2004.00792.x | en_US |
dc.description.abstract | In this paper, we propose to solve the global illumination problem through a progressive rendering method relying on an adaptive sampling of the image space. The refinement of this sample scheme is driven by an image metric based on a powerful vision model. A Delaunay triangulation of the sampled points is followed by a classification of these triangles into three classes. By interpolating each triangle according to the class it belongs to, we can obtain a high quality image by computing only a fraction of all the pixels and thus saving computation time.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Perceptual Rendering, Global illumination | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing, Inc | en_US |
dc.title | A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 23 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2004.00792.x | en_US |
dc.identifier.pages | 605-614 | en_US |