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dc.contributor.authorAndujar, C.en_US
dc.contributor.authorVazquez, P.en_US
dc.contributor.authorFairen, M.en_US
dc.date.accessioned2015-02-19T09:54:18Z
dc.date.available2015-02-19T09:54:18Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00781.xen_US
dc.description.abstractThe exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic generation of exploration paths for complex walkthrough models. We present a characterization of suitable properties for camera paths and we discuss an efficient algorithm for computing them with little or no user intervention. Our approach is based on identifying the free-space structure of the scene (represented by a cell and portal graph) and an entropy-based measure of the relevance of a view-point. This metric is key for deciding which cells have to be visited and for computing critical way-points inside each cell. Several results on different model categories are presented and discussed.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleWay-Finder: guided tours through complex walkthrough modelsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00781.xen_US
dc.identifier.pages499-508en_US


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