Way-Finder: guided tours through complex walkthrough models
Abstract
The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic generation of exploration paths for complex walkthrough models. We present a characterization of suitable properties for camera paths and we discuss an efficient algorithm for computing them with little or no user intervention. Our approach is based on identifying the free-space structure of the scene (represented by a cell and portal graph) and an entropy-based measure of the relevance of a view-point. This metric is key for deciding which cells have to be visited and for computing critical way-points inside each cell. Several results on different model categories are presented and discussed.
BibTeX
@article {10.1111:j.1467-8659.2004.00781.x,
journal = {Computer Graphics Forum},
title = {{Way-Finder: guided tours through complex walkthrough models}},
author = {Andujar, C. and Vazquez, P. and Fairen, M.},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00781.x}
}
journal = {Computer Graphics Forum},
title = {{Way-Finder: guided tours through complex walkthrough models}},
author = {Andujar, C. and Vazquez, P. and Fairen, M.},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00781.x}
}