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dc.contributor.authorWeinkauf, Tinoen_US
dc.contributor.authorTheisel, Holgeren_US
dc.contributor.authorHege, Hans-Christianen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2015-02-19T09:54:15Z
dc.date.available2015-02-19T09:54:15Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00778.xen_US
dc.description.abstractWe present the first algorithm for constructing 3D vector fields based on their topological skeleton. The skeleton itself is modeled by interactively moving a number of control polygons. Then a piecewise linear vector field is automatically constructed which has the same topological skeleton as modeled before. This approach is based on a complete segmentation of the areas around critical points into sectors of different flow behavior. Based on this, we present the first approach to visualizing higher order critical points of 3D vector fields.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleTopological Construction and Visualization of Higher Order 3D Vector Fieldsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00778.xen_US
dc.identifier.pages469-478en_US


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