Topological Construction and Visualization of Higher Order 3D Vector Fields
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Date
2004Author
Weinkauf, Tino
Theisel, Holger
Hege, Hans-Christian
Seidel, Hans-Peter
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We present the first algorithm for constructing 3D vector fields based on their topological skeleton. The skeleton itself is modeled by interactively moving a number of control polygons. Then a piecewise linear vector field is automatically constructed which has the same topological skeleton as modeled before. This approach is based on a complete segmentation of the areas around critical points into sectors of different flow behavior. Based on this, we present the first approach to visualizing higher order critical points of 3D vector fields.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
BibTeX
@article {10.1111:j.1467-8659.2004.00778.x,
journal = {Computer Graphics Forum},
title = {{Topological Construction and Visualization of Higher Order 3D Vector Fields}},
author = {Weinkauf, Tino and Theisel, Holger and Hege, Hans-Christian and Seidel, Hans-Peter},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00778.x}
}
journal = {Computer Graphics Forum},
title = {{Topological Construction and Visualization of Higher Order 3D Vector Fields}},
author = {Weinkauf, Tino and Theisel, Holger and Hege, Hans-Christian and Seidel, Hans-Peter},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00778.x}
}