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dc.contributor.authorTasaki, Daisukeen_US
dc.contributor.authorMizuno, Shinjien_US
dc.contributor.authorOkada, Minoruen_US
dc.date.accessioned2015-02-19T09:54:13Z
dc.date.available2015-02-19T09:54:13Z
dc.date.issued2004en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2004.00774.xen_US
dc.description.abstractIn this paper we propose a method to synthesize a virtual copperplate print image based on physical model as a non-photorealistic rendering in Computer Graphics. In particular we pick out the drypoint from many existing copperplate printing techniques. A drypoint print has a remarkable feature that ridged burrs are arising out of the copperplate and the printed lines are slightly ragged and fuzzy. Our method consists of four sub-processes: plate making, ink applying, wiping and printing. Each process simulates the physical actions and phenomena observed in the actual copperplate printing. In this study we use a small-scale print and an actual print created by a real copperplate artist for some experiments to indicate effects and availability of proposed method to synthesize a print image with the feature of drypoint.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleVirtual Drypoint by a Model-driven Strategyen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume23en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.2004.00774.xen_US
dc.identifier.pages431-440en_US


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