Virtual Drypoint by a Model-driven Strategy
Abstract
In this paper we propose a method to synthesize a virtual copperplate print image based on physical model as a non-photorealistic rendering in Computer Graphics. In particular we pick out the drypoint from many existing copperplate printing techniques. A drypoint print has a remarkable feature that ridged burrs are arising out of the copperplate and the printed lines are slightly ragged and fuzzy. Our method consists of four sub-processes: plate making, ink applying, wiping and printing. Each process simulates the physical actions and phenomena observed in the actual copperplate printing. In this study we use a small-scale print and an actual print created by a real copperplate artist for some experiments to indicate effects and availability of proposed method to synthesize a print image with the feature of drypoint.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
BibTeX
@article {10.1111:j.1467-8659.2004.00774.x,
journal = {Computer Graphics Forum},
title = {{Virtual Drypoint by a Model-driven Strategy}},
author = {Tasaki, Daisuke and Mizuno, Shinji and Okada, Minoru},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00774.x}
}
journal = {Computer Graphics Forum},
title = {{Virtual Drypoint by a Model-driven Strategy}},
author = {Tasaki, Daisuke and Mizuno, Shinji and Okada, Minoru},
year = {2004},
publisher = {The Eurographics Association and Blackwell Publishing, Inc},
ISSN = {1467-8659},
DOI = {10.1111/j.1467-8659.2004.00774.x}
}