Browsing PG: Pacific Graphics Short Papers by Subject "Animation"
Now showing items 1-12 of 12
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Accelerating Graph-based Path Planning Through Waypoint Clustering
(The Eurographics Association, 2015)Modern Computer Graphics applications commonly feature very large virtual environments and diverse characters which perform different kinds of motions. To accelerate path planning in such scenario, we propose subregion ... -
Adaptive Hierarchical Shape Matching
(The Eurographics Association, 2015)In this paper, we present an adaptive hierarchical method allowing users to interact with geometrically complex 3D deformable objects based on an extended shape matching approach. Our method extends the existing multiresolution ... -
Automatic 3D Posing from 2D Hand-Drawn Sketches
(The Eurographics Association, 2014)Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ... -
Data-Driven Fire Synthesis and Design
(The Eurographics Association, 2014)We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ... -
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
(The Eurographics Association, 2016)Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ... -
Generalizable Dynamic Radiance Fields For Talking Head Synthesis With Few-shot
(The Eurographics Association, 2023)Audio-driven talking head generation has wide applications in virtual games, hosts, online meetings, etc. Recently, great achievements have been made in synthesizing talking heads based on neural radiance fields. However, ... -
Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models
(The Eurographics Association, 2022)Most non-photorealistic rendering (NPR) methods for line drawing synthesis operate on a static shape. They are not tailored to process animated 3D models due to extensive per-frame parameter tuning needed to achieve the ... -
Modal Space Subdivision for Physically-plausible 4D Shape Sequence Completion from Sparse Samples
(The Eurographics Association, 2015)Subdivision techniques are powerful and ubiquitous in generating smooth surfaces from coarse 3D polygonal models, yet space-time subdivision remains unexplored when the goal is to produce dense physically-realistic shape ... -
Optimized Route for Crowd Evacuation
(The Eurographics Association, 2016)An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ... -
Real-time Particle Fluid Simulation with WCSPH
(The Eurographics Association, 2012)In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence ... -
Robust and Efficient SPH Simulation for High-speed Fluids with the Dynamic Particle Partitioning Method
(The Eurographics Association, 2018)In this paper, our research efforts are devoted to the efficiency issue of the SPH simulation when the ratio of velocities among fluid particles is large. Specifically, we introduce a k-means clustering method into the SPH ... -
Video-Realistic Inner Mouth Reanimation
(The Eurographics Association, 2013)We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ...