Now showing items 21-40 of 88

    • Adaptive Implicit Surface Polygonization Using Marching Triangles 

      Akkouche, Samir; Galin, Eric (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      This paper presents several improvements to the marching triangles algorithm for general implicit surfaces. The original method generates equilateral triangles of constant size almost everywhere on the surface. We present ...
    • Fast and Controllable Simulation of the Shattering of Brittle Objects 

      Smith, Jeffrey; Witkin, Andrew; Baraff, David (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object is represented as a set of point masses connected by distance-preserving linear constraints. This ...
    • Eurographics 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • Editorial 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    • The John Lansdown Award 

      Jones, Huw; Willis, Phil (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • Erratum: Conflict Neutralization on Binary Space Partitioning 

      James, A.; Day, A. M. (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • Multiresolution for Algebraic Curves and Surfaces using Wavelets 

      Esteve, Jordi; Brunet, Pere; Vinacua, Alvar (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      This paper describes a multiresolution method for implicit curves and surfaces. The method is based on wavelets, and is able to simplify the topology. The implicit curves and surfaces are defined as the zero-valued piece-wise ...
    • A Recursive Subdivision Algorithm for Piecewise Circular Spline 

      Nasri, Ahmad H.; Van Overveld, C. W. A. M.; Wyvill, Brian (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      We present an algorithm for generating a piecewise G1 circular spline curve from an arbitrary given control polygon. For every corner, a circular biarc is generated with each piece being parameterized by its arc length. ...
    • Visualizing Stars and Emission Nebulas 

      Nadeau, David R.; Genetti, Jon D.; Napear, Steve; Pailthorpe, Bernard; Emmart, Carter; Wesselak, Erik and Davidson, Dennis (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      We describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula's ionization layer is modeled first as a surface model, derived from infrared and visible ...
    • Displacement Mapping using Scan Conversion Hardware Architectures 

      Doggett, Michael; Kugler, Anders; Strasser, Wolfgang (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      This paper presents a novel algorithm and architectures for perspective correct displacement of the surface geometry of a polygonal model using a displacement map. This new displaced surface geometry is passed onto a ...
    • Antialiasing of Environment Maps 

      Schilling, Andreas (Blackwell Publishers Ltd and the Eurographics Association., 2001)
      Environment maps, like texture maps or any other maps consisting of discretely stored data have to be properly filtered, if they are being resampled in the process of rendering an image. For environment maps, this is ...
    • Alain Fournier, 1943-2000 An Appreciation 

      Fiume, E. (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • Eurographics 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • Editorial 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association., 2001)
    • 3D Metamorphosis Between Different Types of Geometric Models 

      Breen, David E.; Mauch, Sean; Whitaker, Ross T.; Mao, Jia (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present a powerful morphing technique based on level set methods, that can be combined with a variety of scan conversion/model processing techniques. Bringing these techniques together creates a general morphing approach ...
    • Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest 

      Felkel, Petr; Bruckschwaiger, Mario; Wegenkittl, Rainer (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    • Streaming of Complex 3D Scenes for Remote Walkthroughs 

      Teler, Eyal; Lischinski, Dani (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We describe a new 3D scene streaming approach for remote walkthroughs. In a remote walkthrough, a user on a client machine interactively navigates through a scene that resides on a remote server. Our approach allows a user ...
    • Spatial Patches - A Primitive for 3D Model Representation 

      Ivanov, D.; Kuzmin, Ye. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The commonly used solution for real-life 3D model representation is polygonal spatially consistent geometry, with texture, and, optionally, bump or displacement maps attached. Although the idea of displacement mapping is ...
    • Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition 

      Ehmann, Stephen A.; Lin, Ming C. (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      The need to perform fast and accurate proximity queries arises frequently in physically-based modeling, simulation, animation, real-time interaction within a virtual environment, and game dynamics. The set of proximity ...
    • JAPE: A Prototyping System for Collaborative Virtual Environments 

      Staadt, Oliver G.; Naf, Martin; Lamboray, Edouard; Wurmlin, Stephan (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We present JAPE, a flexible prototyping system to support the design of a new advanced collaborative virtual environment. We describe the utilization of different hard- and software components to quickly build a flexible, ...