Now showing items 381-400 of 2371

    • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications 

      Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
    • Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications 

      Tan, Yu Wei; Kim-Chan, Louiz; Halim, Anthony; Bhojan, Anand (The Eurographics Association, 2021)
      We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
    • 3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer 

      Huang, Meijia; Dai, Ju; Pan, Junjun; Bai, Junxuan; Qin, Hong (The Eurographics Association, 2021)
      Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
    • SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image 

      Yu, Yue; Li, Ying; Zhang, Jing-Yu; Yang, Yue (The Eurographics Association, 2021)
      Image-based 3D structured model reconstruction enables the network to learn the missing information between the dimensions and understand the structure of the 3D model. In this paper, SM-NET is proposed in order to reconstruct ...
    • Art-directing Appearance using an Environment Map Latent Space 

      Petikam, Lohit; Chalmers, Andrew; Anjyo, Ken; Rhee, Taehyun (The Eurographics Association, 2021)
      In look development, environment maps (EMs) are used to verify 3D appearance in varied lighting (e.g., overcast, sunny, and indoor). Artists can only assign one fixed material, making it laborious to edit appearance uniquely ...
    • Neural Screen Space Rendering of Direct Illumination 

      Suppan, Christian; Chalmers, Andrew; Zhao, Junhong; Doronin, Alex; Rhee, Taehyun (The Eurographics Association, 2021)
      Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
    • Neural Proxy: Empowering Neural Volume Rendering for Animation 

      Sin, Zackary P. T.; Ng, Peter H. F.; Leong, Hong Va (The Eurographics Association, 2021)
      Achieving photo-realistic result is an enticing proposition for the computer graphics community. Great progress has been achieved in the past decades, but the cost of human expertise has also grown. Neural rendering is a ...
    • Human Motion Synthesis and Control via Contextual Manifold Embedding 

      Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong (The Eurographics Association, 2021)
      Modeling motion dynamics for precise and rapid control by deterministic data-driven models is challenging due to the natural randomness of human motion. To address it, we propose a novel framework for continuous motion ...
    • Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams 

      Jung, Mingyu; Kim, Myung-Soo (The Eurographics Association, 2021)
      We present a maximum-clearance motion planning algorithm for planar geometric models with three degrees of freedom (translation and rotation). This work is based on recent developments in real-time algorithms for computing ...
    • CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering 

      Ai, Xiaofei; Wang, Yigang; Kou, Simin (The Eurographics Association, 2021)
      Light field is gaining both research and commercial interests since it has the potential to produce view-dependent and photorealistic effects for virtual and augmented reality. In this paper, we further explore the light ...
    • Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines 

      Tao, Chengzhi; Guo, Jie; Gong, Chen; Wang, Beibei; Guo, Yanwen (The Eurographics Association, 2021)
      We present an anti-aliased real-time rendering method for local area lights based on Linearly Transformed Cosines (LTCs). It significantly reduces the aliasing artifacts of highlights reflected from area lights due to ...
    • Fast and Lightweight Path Guiding Algorithm on GPU 

      Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
      We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    • Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter 

      Lee, Sung-Hee; Zollmann, Stefanie; Okabe, Makoto; Wünsche, Burkhard (The Eurographics Association, 2021)
    • CoSi: Visual Comparison of Similarities in High-Dimensional Data Ensembles 

      Heim, Anja; Gröller, Eduard; Heinzl, Christoph (The Eurographics Association, 2021)
      Comparative analysis of multivariate datasets, e.g. of advanced materials regarding the characteristics of internal structures (fibers, pores, etc.), is of crucial importance in various scientific disciplines. Currently ...
    • EMCA: Explorer of Monte Carlo based Algorithms 

      Ruppert, Lukas; Kreisl, Christoph; Blank, Nils; Herholz, Sebastian; Lensch, Hendrik P. A. (The Eurographics Association, 2021)
      Debugging or analyzing the performance of global illumination algorithms is a challenging task due to the complex path-scene interaction and numerous places where errors and programming bugs can occur. We present a novel, ...
    • SuBloNet: Sparse Super Block Networks for Large Scale Volumetric Fusion 

      Rückert, Darius; Stamminger, Marc (The Eurographics Association, 2021)
      Training and inference of convolutional neural networks (CNNs) on truncated signed distance fields (TSDFs) is a challenging task. Large parts of the scene are usually empty, which makes dense implementations inefficient ...
    • LayoutExOmizer: Interactive Exploration and Optimization of 2D Data Layouts 

      Schader, Philipp; Beckmann, Raphael; Graner, Lukas; Bernard, Jürgen (The Eurographics Association, 2021)
      Reducing the overlap of data points in 2D visualizations while preserving original positions is a challenging task. Traditionally, hand-crafted solutions have been proposed while more recently layout algorithms with a high ...
    • FERMIUM: A Framework for Real-time Procedural Point Cloud Animation and Morphing 

      Wegen, Ole; Böttger, Florence; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents a framework for generating real-time procedural animations and morphing of 3D point clouds. Point clouds or point-based geometry of varying density can easily be acquired using LiDAR cameras or modern ...
    • Context Aware Exemplar-based Image Inpainting using Irregular Patches 

      Fotsing, Cedrique; Cunningham, Douglas (The Eurographics Association, 2021)
      We propose a new exemplar-based image inpainting method in this paper. Our method is based on the Criminisi pipeline. We focused on three main stages of the pipeline; calculation of priorities, construction of patches, and ...
    • Capturing Anisotropic SVBRDFs 

      Kaltheuner, Julian; Bode, Lukas; Klein, Reinhard (The Eurographics Association, 2021)
      In this work, we adapt and improve recent isotropic material estimation efforts to estimate spatially varying anisotropic materials with an additional Fresnel term using a variable set of input images and are able to handle ...