Now showing items 1001-1020 of 2371

    • A Pilot Study of Altering Depth Perception with Projection-Based Illusions 

      Schmidt, S.; Bruder, G.; Steinicke, F. (The Eurographics Association, 2017)
      We present first approaches to manipulate perceived spatial relationships between the user and real-world objects by introducing perceptual illusions to a projection-based augmented reality (AR) environment. Therefore, we ...
    • Tactile Representation of Image in a Plane Actuator 

      Lim, Jeong Mook; Oh, Changmok; Jeong, Hyun-Tae (The Eurographics Association, 2017)
      Our study investigated the effect of vibration elements on the recognition of texture in a planar type actuator. A planar type actuator is highly advantageous in naturally conveying the texture of a graphic object on a ...
    • Tablet Fish Tank Virtual Reality: a Usability Study 

      Kongsilp, Sirisilp; Ruensuk, Mintra; Dailey, Matthew N.; Komuro, Takashi (The Eurographics Association, 2017)
      In this paper, we describe the development a tablet FTVR prototype that incorporates both motion parallax and stereo cues with the use of easy-to-find hardware. We also present findings of a usability study based on the prototype.
    • Comparative Evaluation of Sensor Devices for Micro-Gestures 

      Simmons, H.; Devi, R.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
      This paper presents a comparative evaluation of two hand gesture recognition sensors and their ability to detect small, sub millimeter movement. We explore the capabilities of these devices by testing if users can reliably ...
    • 3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System 

      Taketomi, Takafumi; Yoshitake, Yasuhide; Yamamoto, Goshiro; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
      We propose a method for visualizing 3D ground reaction forces for sprint training. Currently, sprinters can check their 3D ground force data using a 2D graph representation. In order to check the relationship between 3D ...
    • Selecting Moving Targets in AR using Head Orientation 

      Matsumoto, Keigo; Muta, Masahumi; Cheng, Kelvin; Masuko, Soh (The Eurographics Association, 2017)
      Along with the spread of augmented reality (AR) using head-mounted display or smart glass, attempts have been made to present information by superimposing information on people and things. In general, people are always ...
    • Holo Worlds Infinite: Procedural Spatial Aware AR Content 

      Lawrence, Louise M.; Hart, Jonathon Derek; Billinghurst, Mark (The Eurographics Association, 2017)
      We developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. ...
    • Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality 

      Stone, Daniel T.; Thomas, Bruce H. (The Eurographics Association, 2017)
      This paper presents an investigation into the use of continuous physical dial interaction to specify the placement of controls on designs of physical interfaces. The designs are projected on white substrates with Spatial ...
    • A Haptic Augmented Virtuality System for Immersive VR Plant Training 

      Bae, Yoosung; Baek, Sang-Yun; Kim, Young-Ho; Dunn, Gregory; ElSharkawy, Ahmed; Ryu, Jeha (The Eurographics Association, 2017)
      The risk to life and property posed by lack of trained employees in industrial facilities is an issue to which a wide re-search base has been applied to solve. This paper presents an on-going development of a haptic augmented ...
    • An Adaptive AR Tutor For Cabling a Network Topology 

      Herbert, B. M.; Weerasinghe, A.; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
      We present an Augmented Reality (AR) network cabling tutor that provides visual annotations for improving learning in psychomotor tasks. Unlike many existing AR learning systems, our system combines AR with an intelligent ...
    • Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle 

      Akiyama, Hayato; Aoyama, Kazuma; Maeda, Taro; Ando, Hideyuki (The Eurographics Association, 2017)
      Galvanic sight stimulation (GSS) is a lightweight and wide-viewing-angle visual information presentation method. In the GSS method, electrodes are placed on the skin around the eyeball to perform noninvasive electrical ...
    • Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications 

      Yoon, Seung-Uk; Lim, Seong-Jae; Hwang, Bon-Woo; Park, Chang-Joon; Choi, Jin Sung (The Eurographics Association, 2017)
      In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
    • A Projection-Based Augmented Reality Setup for Blended Museum Experiences 

      Schmidt, S.; Steinicke, F. (The Eurographics Association, 2017)
      Most traditional museums still rely on physical artifacts since their authenticity and uniqueness foster an emotional engagement with the objects themselves and the stories they are supposed to tell the visitor. However, ...
    • Can Face Swapping Technology Facilitate Mental Imagery Training? 

      Matsumura, Haruka; Watanabe, Hironori; Chen, Tai Chih; Taketomi, Takafumi; Yoshitake, Yasuhide; Plopski, Alexandor; Sandor, Christian; Kato, Hirokazu (The Eurographics Association, 2017)
      In this research, we conducted a preliminary study to investigate the effectiveness of face swapping technology for mental imagery training. To confirm its effectiveness, we used transcranial magnetic stimulation for ...
    • Social Dining Experience using Mixed Reality for Older Adults 

      Hart, Jonathon Derek; Lee, Gun A.; Smith, Ashleigh E.; Hull, Melissa; Haren, Matthew T.; Paquet, Catherine; Hill, Julie-Ann; Lomax, Zack; Ashworth, Travis; Smith, Ross T. (The Eurographics Association, 2017)
      This project investigates a novel method of engaging older adults in meaningful mealtime social interactions through the use of Mixed Reality technology. We propose a novel dining system that aims to facilitate interpersonal ...
    • A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs 

      Lee, Youngho; Piumsomboon, Thammathip; Ens, Barrett; Lee, Gun A.; Dey, Arindam; Billinghurst, Mark (The Eurographics Association, 2017)
      The rapid development of machine learning algorithms can be leveraged for potential software solutions in many domains including techniques for depth estimation of human eye gaze. In this paper, we propose an implicit and ...
    • ICAT-EGVE 2017 - Posters and Demos: Frontmatter 

      Huang, Tony; Dey, Arindam (Eurographics Association, 2017)
    • Sketch and Shade : An interactive assistant for sketching and shading 

      Parakkat, Amal Dev; Joshi, Sarang Anil; Pundarikaksha, Uday Bondi; Muthuganapathy, Ramanathan (Association for Computing Machinery, Inc (ACM), 2017)
      We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do ...
    • Characterizing User Behavior for Speech and Sketch-based Video Retrieval Interfaces 

      Altıok, Ozan Can; Sezgin, Tev k Metin (Association for Computing Machinery, Inc (ACM), 2017)
      From a user interaction perspective, speech and sketching make a good couple for describing motion. Speech allows easy speci cation of content, events and relationships, while sketching brings in spatial expressiveness. ...
    • Modeling Go: A mobile sketch-based modeling system for extracting objects 

      Lai, Chun-An; Chiang, Pei-Ying (Association for Computing Machinery, Inc (ACM), 2017)
      This article presents an easy to use mobile application which allows users to create 3D digital copies of their interested objects anywhere and anytime. An advanced 3-sweep modeling technique is developed to construct 3D ...