Now showing items 21-27 of 27

    • Selective Parallel Rendering for High-Fidelity Graphics 

      Debattista, K.; Sundstedt, V.; Pereira, F.; Chalmers, A. (The Eurographics Association, 2005)
      High-Fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortunately, high- fidelity rendering is notoriously computationally expensive. In this paper we present a framework for ...
    • An Efficient Caching Technique for Rendering Translucent Materials 

      Keng, Shih-Ling; Lee, Wang-Yeh; Chuang, Jung-Hong (The Eurographics Association, 2005)
      This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for ...
    • Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware 

      Reina, G.; Ertl, Thomas (The Eurographics Association, 2005)
      In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the dimensionality reduction algorithm FastMap to fragment programs and thus accelerated it by ...
    • Implementing an Improved Stereoscopic Camera Model 

      Froner, Barbara; Holliman, Nick (The Eurographics Association, 2005)
      The usable perceived depth range of all stereoscopic 3D displays is limited by human factors considerations to a bounded range around the plane of the display. To account for this our Three Region stereoscopic camera model ...
    • A Psychologically-Based Simulation of Human Behaviour 

      Rymill, Stephen J.; Dodgson, Neil A. (The Eurographics Association, 2005)
      We describe a system designed to simulate human behaviour in crowds in real-time, concentrating particularly on collision avoidance. The algorithms used are based heavily on psychology research, and the ways this has been ...
    • Real-Time Animation of Particles and Seaweeds in Underwater Scenes 

      Coulais, Y.; Ghazanfarpour, D.; Terraz, O.; Thon, S. (The Eurographics Association, 2005)
      Water is one of the most important natural phenomena to be rendered in computer graphics. Although ocean waves animation has been well studied in Computer graphics, only few studies have been done for underwater animation. ...
    • Keyframing Particles of Physically Based Systems 

      Dingle, Brent M.; Keyser, John (The Eurographics Association, 2005)
      This paper will present a way to use keyframing methods for particle motion to enhance the visual effects and user controllability of physically based particle systems. This will be done using an adaptive correction ...