EG UK Theory and Practice of Computer Graphics: Recent submissions
Now showing items 241-260 of 388
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Interactive Relighting for Stage Use
(The Eurographics Association, 2009)Re-lighting by combining images taken under known lighting conditions to synthesise new lighting configurations is a simple, but powerful technique capable of producing impressive results. However it has found little ... -
Multimodal Visualization with Interactive Closeups
(The Eurographics Association, 2009)Abstract Closeups are used in illustrations to provide detailed views on regions of interest. They are integrated into the rendering of the whole structure in order to reveal their spatial context. In this paper we present ... -
A Haptic System for Drilling into Volume Data with Polygonal Tools
(The Eurographics Association, 2009)With the developments of volume visualization technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ... -
Simulation of X-ray Attenuation on the GPU
(The Eurographics Association, 2009)In this paper, we propose to take advantage of computer graphics hardware to achieve an accelerated simulation of X-ray transmission imaging, and we compare results with a fast and robust software-only implementation. The ... -
An Improved Precise Multi-contact Haptic Visualization
(The Eurographics Association, 2009)We present an improved multi-contact haptic visualization method based on the Spatialized Normal Cone Hier- archies (SNCH). Though this approach is not entirely new, we have implemented several improvements in order to ... -
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
(The Eurographics Association, 2008)This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed ... -
A Haptic Rendering Algorithm for Drilling into Volume Data
(The Eurographics Association, 2008)With the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of ... -
Generation and Tessellation of Tree Stems
(The Eurographics Association, 2008)When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ... -
Grammatical Evolution for Gait Retargeting
(The Eurographics Association, 2008)Artists and scientists require tools to construct physics-based animal models. However, animating these models requires motion data for realistic movement. Motion data may either be measured from real-life animals-in-motion ... -
Time Handling in Inverse Daylighting for CAAD
(The Eurographics Association, 2008)This paper presents an integration of time dimension in an inverse natural lighting model. This model allows to aid the design of building openings starting from the designed volume and lighting intentions. As natural ... -
Space-free Shader Programming: Automatic Space Inference and Optimization for Real-time Shaders
(The Eurographics Association, 2008)The graphics processing units (GPUs) used in todays personal computers can be programmed to compute the visual appearance of three-dimensional objects in real time. Such programs are called shaders and are written in ... -
Time-varying Image Data Visualization Framework for Application in Cardiac Catheterization Procedures
(The Eurographics Association, 2008)Visualization plays an important role in image guided surgery. This paper presents a real-time 3D motion visualization method where pre-computed meshes of the beating heart are synchronized with and overlaid onto live X-ray ... -
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
(The Eurographics Association, 2008)This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision ... -
Modes of Virtual Environments Integrated within Collaborative Environments
(The Eurographics Association, 2008)This paper describes the timeline of large display virtual environments used by Manchester Visualization Centre and a few of the main applications of such systems. Moreover, it describes a few simple common modes of use ... -
Towards Image Rendering using models of Image Manifolds
(The Eurographics Association, 2008)Building computer representations of real objects, which could be archaeological artifacts or planned buildings, is a very active research area. Typically objects are represented in computer memory as a collection of ... -
A Lemon is not a Monstar: Visualization of Singularities of Symmetric Second Rank Tensor Fields in the Plane
(The Eurographics Association, 2008)In the visualization of the topology of second rank symmetric tensor fields in the plane one can extract some key points (degenerate points), and curves (separatrices) that characterize the qualitative behaviour of the ... -
A Benchmarking Framework for Static Collision Detection
(The Eurographics Association, 2008)Performanceof static collision detection queries depends on the type of the hierarchy chosen as well as the relative positioning of the colliding objects. In order to evaluate the performance of bounding volume hierarchies, ... -
GPU-based Visualisation of Protein Secondary Structure
(The Eurographics Association, 2008)The increasing number of protein 3D structure information available makes the high-quality visualisation of this information play a more and more important role. Beside element-based representations the secondary-structurebased ... -
A Fast Algorithm for Painterly Rendering on Mobile Devices
(The Eurographics Association, 2008)With the rapid growth of mobile graphics applications, non-photorealistic rendering algorithms developed particularly for devices with limited processor capabilities have become important in the areas of games design and ... -
A New Method for Interacting with Multi-Window Applications on Large, High Resolution Displays
(The Eurographics Association, 2008)Physically large display walls can now be constructed using off-the-shelf computer hardware. The high resolution of these displays (e.g., 50 million pixels) means that a large quantity of data can be presented to users, ...