Now showing items 21-23 of 23

    • Transferring Facial Expressions to Different Face Models 

      Orvalho, V. Costa Teixeira; Zacur, Ernesto; Susín, Antonio (The Eurographics Association, 2006)
      We introduce a facial deformation system that helps the character setup process and gives artists the possibility to manipulate models as if they were using a puppet. The method uses a set of labels that define specific ...
    • Efficient Conservative Collision Detection for Populated Virtual Worlds 

      Fernandes, A. Ramires; Deusdado, L. (The Eurographics Association, 2006)
      Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from large areas of actual cities to archaeological detailed reconstructions of sites. Populating a virtual world adds an extra ...
    • A Mesh-Particle Model for Fluid Animation 

      Suárez, Nuria; Susín, Antonio (The Eurographics Association, 2006)
      We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...