Ibero-American Symposium on Computer Graphics: Recent submissions
Now showing items 21-23 of 23
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Transferring Facial Expressions to Different Face Models
(The Eurographics Association, 2006)We introduce a facial deformation system that helps the character setup process and gives artists the possibility to manipulate models as if they were using a puppet. The method uses a set of labels that define specific ... -
Efficient Conservative Collision Detection for Populated Virtual Worlds
(The Eurographics Association, 2006)Large virtual worlds, with considerable level of detail are starting to emerge everywhere, from large areas of actual cities to archaeological detailed reconstructions of sites. Populating a virtual world adds an extra ... -
A Mesh-Particle Model for Fluid Animation
(The Eurographics Association, 2006)We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and ...