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dc.contributor.authorMartin, D.en_US
dc.contributor.authorFekete, J.D.en_US
dc.contributor.authorTorres, J. C.en_US
dc.date.accessioned2015-02-16T11:48:18Z
dc.date.available2015-02-16T11:48:18Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00583en_US
dc.description.abstractAn important research area in non-photorealistic rendering is the obtention of silhouettes. There are many methods to do this using 3D models and raster structures, but these are limited in their ability to create stylised silhouettes while maintaining complete flexibility. These limitations do not exist in illustration, as each element is plane and the interaction between them can be eliminated by locating each one in a different layer. This is the approach presented in this paper: a 3D model is flattened into plane elements ordered in space, which allows the silhouettes to be drawn with total flexibility.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generationen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleFlattening 3D objects using silhouettesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00583en_US
dc.identifier.pages239-248en_US


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