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dc.contributor.authorBordoloi, Udeeptaen_US
dc.contributor.authorShen, Han-Weien_US
dc.date.accessioned2015-02-16T11:48:16Z
dc.date.available2015-02-16T11:48:16Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.t01-1-00711en_US
dc.description.abstractThis paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hierarchical approach and hardware acceleration to produce high resolution visualizations at interactive rates. Users can control the trade-off between computation time and image quality, producing visualizations amenable for situations ranging from high frame-rate previewing to accurate analysis. Use of hardware texture mapping allows the user to interactively zoom in and explore the data, and also to configure various texture parameters to change the look and feel of the visualization. We are able to achieve sub-second rates for dense LIC-like visualizations with resolutions in the order of a million pixels for data of similar dimensions.Categories and Subject Descriptors (according to ACM CCS): I.3 [Computer Graphics]: Applicationsen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleHardware Accelerated Interactive Vector Field Visualization: A level of detail approachen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.t01-1-00711en_US
dc.identifier.pages605-614en_US


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