dc.contributor.author | Matsuoka, H. | en_US |
dc.contributor.author | Takeuchi, T. | en_US |
dc.contributor.author | Kitazawa, H. | en_US |
dc.contributor.author | Onozawa, A. | en_US |
dc.date.accessioned | 2015-02-16T11:47:44Z | |
dc.date.available | 2015-02-16T11:47:44Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.t01-1-00700 | en_US |
dc.description.abstract | We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition, the 3D CG data and synthetic images are produced quickly at a lower cost. | en_US |
dc.publisher | Blackwell Publishers, Inc and the Eurographics Association | en_US |
dc.title | Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 21 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.t01-1-00700 | en_US |
dc.identifier.pages | 503-509 | en_US |