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dc.contributor.authorMatsuoka, H.en_US
dc.contributor.authorTakeuchi, T.en_US
dc.contributor.authorKitazawa, H.en_US
dc.contributor.authorOnozawa, A.en_US
dc.date.accessioned2015-02-16T11:47:44Z
dc.date.available2015-02-16T11:47:44Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.t01-1-00700en_US
dc.description.abstractWe have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition, the 3D CG data and synthetic images are produced quickly at a lower cost.en_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleRepresentation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Visionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.t01-1-00700en_US
dc.identifier.pages503-509en_US


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