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dc.contributor.authorDiepstraten, J.en_US
dc.contributor.authorWeiskopf, D.en_US
dc.contributor.authorErtl, T.en_US
dc.date.accessioned2015-02-16T11:47:35Z
dc.date.available2015-02-16T11:47:35Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.t01-1-00591en_US
dc.description.abstractThis paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawings are evaluated to extract a small and effective set of rules for computer-based rendering of technical illustrations, leading to a novel view-dependent transparency model. We propose a hardware-accelerated depth sorting algorithm in image-space which specifically meets the requirements of our transparency model. In this way, real-time rendering of semi-transparent technical illustrations is achieved. Finally, it is described how our approach can be combined with other methods in the field of non-photorealistic rendering in order to enhance the visual perception of technical illustrations.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing and textureen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleTransparency in Interactive Technical Illustrationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.t01-1-00591en_US
dc.identifier.pages317-325en_US


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