dc.contributor.author | Diepstraten, J. | en_US |
dc.contributor.author | Weiskopf, D. | en_US |
dc.contributor.author | Ertl, T. | en_US |
dc.date.accessioned | 2015-02-16T11:47:35Z | |
dc.date.available | 2015-02-16T11:47:35Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.t01-1-00591 | en_US |
dc.description.abstract | This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawings are evaluated to extract a small and effective set of rules for computer-based rendering of technical illustrations, leading to a novel view-dependent transparency model. We propose a hardware-accelerated depth sorting algorithm in image-space which specifically meets the requirements of our transparency model. In this way, real-time rendering of semi-transparent technical illustrations is achieved. Finally, it is described how our approach can be combined with other methods in the field of non-photorealistic rendering in order to enhance the visual perception of technical illustrations.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing and texture | en_US |
dc.publisher | Blackwell Publishers, Inc and the Eurographics Association | en_US |
dc.title | Transparency in Interactive Technical Illustrations | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 21 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.t01-1-00591 | en_US |
dc.identifier.pages | 317-325 | en_US |