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dc.contributor.authorTeler, Eyalen_US
dc.contributor.authorLischinski, Danien_US
dc.date.accessioned2015-02-16T11:06:16Z
dc.date.available2015-02-16T11:06:16Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00494en_US
dc.description.abstractWe describe a new 3D scene streaming approach for remote walkthroughs. In a remote walkthrough, a user on a client machine interactively navigates through a scene that resides on a remote server. Our approach allows a user to walk through a remote 3D scene, without ever having to download the entire scene from the server. Our algorithm achieves this by selectively transmitting only small parts of the scene and lower quality representations of objects, based on the user's viewing parameters and the available connection bandwidth. An online optimization algorithm selects which object representations to send, based on the integral of a benefit measure along the predicted path of movement. The rendering quality at the client depends on the available bandwidth, but practical navigation of the scene is possible even when bandwidth is low.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleStreaming of Complex 3D Scenes for Remote Walkthroughsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00494en_US
dc.identifier.pages17-25en_US


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