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dc.contributor.authorWestermann, Rudigeren_US
dc.contributor.authorRezk-Salama, Christofen_US
dc.date.accessioned2015-02-16T11:06:12Z
dc.date.available2015-02-16T11:06:12Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00537en_US
dc.description.abstractReal-time free-form deformation tools are primarily based on surface or particle representations to allow for interactive modification and fast rendering of complex models. The efficient handling of volumetric representations, however, is still a challenge and has not yet been addressed sufficiently. Volumetric models, on the other hand, form an important class of representation in many applications. In this paper we present a novel approach to the real-time deformation of scalar volume data sets taking advantage of hardware supported 3D texture mapping. In a prototype implementation a modeling environment has been designed that allows for interactive manipulation of arbitrary parts of volumetric objects. In this way, any desired shape can be modeled and used subsequently in various applications. The underlying algorithms have wide applicability and can be exploited effectively for volume morphing and medical data processing.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleReal-Time Volume Deformationsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00537en_US
dc.identifier.pages443-451en_US


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