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dc.contributor.authorBotsch, Marioen_US
dc.contributor.authorKobbelt, Leifen_US
dc.date.accessioned2015-02-16T11:06:08Z
dc.date.available2015-02-16T11:06:08Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00533en_US
dc.description.abstractEfficient surface reconstruction and reverse engineering techniques are usually based on a polygonal mesh representation of the geometry: the resulting models emerge from piecewise linear interpolation of a set of sample points. The quality of the reconstruction not only depends on the number and density of the sample points but also on their alignment to sharp and rounded features of the original geometry. Bad alignment can lead to severe alias artifacts. In this paper we present a sampling pattern for feature and blend regions which minimizes these alias errors. We show how to improve the quality of a given polygonal mesh model by resampling its feature and blend regions within an interactive framework. We further demonstrate sophisticated modeling operations that can be implemented based on this resampling technique.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleResampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00533en_US
dc.identifier.pages402-410en_US


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