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dc.contributor.authorMonzani, Jean-Sebastienen_US
dc.contributor.authorCaicedo, Angelaen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2015-02-16T11:06:00Z
dc.date.available2015-02-16T11:06:00Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00523en_US
dc.description.abstractOur research focuses on animating autonomous virtual humans which are able to take decisions by themselves. We especially address in this paper the technical problem of integrating altogether the physical simulation of agents (represented as virtual humans in a 3D environment) and their behaviours and motivations, driven by a Beliefs, Desires and Intentions architecture. We also explain how goals drive plans, and how an agent can coherently handle concurrent tasks.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleIntegrating Behavioural Animation Techniquesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00523en_US
dc.identifier.pages309-318en_US


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