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dc.contributor.authorShacked, Ramen_US
dc.contributor.authorLischinski, Danien_US
dc.date.accessioned2015-02-16T11:05:30Z
dc.date.available2015-02-16T11:05:30Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00514en_US
dc.description.abstractLighting has a crucial impact on the appearance of 3D objects and on the ability of an image to communicate information about a 3D scene to a human observer. This paper presents a new automatic lighting design approach for comprehensible rendering of 3D objects. Given a geometric model of a 3D object or scene, the material properties of the surfaces in the model, and the desired viewing parameters, our approach automatically determines the values of various lighting parameters by optimizing a perception-based image quality objective function. This objective function is designed to quantify the extent to which an image of a 3D scene succeeds in communicating scene information, such as the 3D shapes of the objects, fine geometric details, and the spatial relationships between the objects.Our results demonstrate that the proposed approach is an effective lighting design tool, suitable for users without expertise or knowledge in visual perception or in lighting design.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAutomatic Lighting Design using a Perceptual Quality Metricen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00514en_US
dc.identifier.pages215-227en_US


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