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dc.contributor.authorKobbelt, Leif P.en_US
dc.contributor.authorBotsch, Marioen_US
dc.date.accessioned2015-02-16T09:53:04Z
dc.date.available2015-02-16T09:53:04Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00440en_US
dc.description.abstractWe present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons,. . .) as input data. In order to be able to robustly process huge data sets, we exploit graphics hardware features like the raster manager and the z-buffer for specific sub-tasks in the overall procedure. By this we significantly accelerate the stitching of mesh patches and obtain an algorithm for sub-sampling the data points in linear time. The target resolution and the triangle alignment in sub-regions of the resulting mesh can be controlled by adjusting the screen resolution and viewing transformation. An intuitive user interface provides a flexible tool for application dependent optimization of the mesh.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAn Interactive Approach to Point Cloud Triangulationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00440en_US
dc.identifier.pages479-487en_US


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