dc.contributor.author | Kobbelt, Leif P. | en_US |
dc.contributor.author | Botsch, Mario | en_US |
dc.date.accessioned | 2015-02-16T09:53:04Z | |
dc.date.available | 2015-02-16T09:53:04Z | |
dc.date.issued | 2000 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00440 | en_US |
dc.description.abstract | We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons,. . .) as input data. In order to be able to robustly process huge data sets, we exploit graphics hardware features like the raster manager and the z-buffer for specific sub-tasks in the overall procedure. By this we significantly accelerate the stitching of mesh patches and obtain an algorithm for sub-sampling the data points in linear time. The target resolution and the triangle alignment in sub-regions of the resulting mesh can be controlled by adjusting the screen resolution and viewing transformation. An intuitive user interface provides a flexible tool for application dependent optimization of the mesh. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | An Interactive Approach to Point Cloud Triangulation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 19 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00440 | en_US |
dc.identifier.pages | 479-487 | en_US |