An Interactive Approach to Point Cloud Triangulation
Abstract
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons,. . .) as input data. In order to be able to robustly process huge data sets, we exploit graphics hardware features like the raster manager and the z-buffer for specific sub-tasks in the overall procedure. By this we significantly accelerate the stitching of mesh patches and obtain an algorithm for sub-sampling the data points in linear time. The target resolution and the triangle alignment in sub-regions of the resulting mesh can be controlled by adjusting the screen resolution and viewing transformation. An intuitive user interface provides a flexible tool for application dependent optimization of the mesh.
BibTeX
@article {10.1111:1467-8659.00440,
journal = {Computer Graphics Forum},
title = {{An Interactive Approach to Point Cloud Triangulation}},
author = {Kobbelt, Leif P. and Botsch, Mario},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00440}
}
journal = {Computer Graphics Forum},
title = {{An Interactive Approach to Point Cloud Triangulation}},
author = {Kobbelt, Leif P. and Botsch, Mario},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00440}
}