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dc.contributor.authorAshraf, G.en_US
dc.contributor.authorWong, K. C.en_US
dc.date.accessioned2015-02-16T09:53:03Z
dc.date.available2015-02-16T09:53:03Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00437en_US
dc.description.abstractThe framespace interpolation algorithm abstracts motion sequences as 1D signals, and interpolates between them to create higher dimension signals, with weights drawn from a user specified curve in a bounded region. We reformulate the algorithm to achieve motion-state based transition via dynamic warping of framespaces and automatic transition timing via framespace frequency interpolation. Basis motions displaying diverse coordination configurations between upper and lower body-halves, cannot be consistently corresponded at a macro level. We address this problem here, through decoupled blending of these halves to achieve true consistency, and eliminate accumulated phase differences via cosine phase warp functions. This generalization enables interpolation of motions with diverse coordinations between the upper and lower bodies.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleGenerating Consistent Motion Transition via Decoupled Framespace Interpolationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00437en_US
dc.identifier.pages447-456en_US


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