Video-based Approach to Human Animation
dc.contributor.author | Lao, Zhiqiang | en_US |
dc.contributor.author | Li, Ling | en_US |
dc.date.accessioned | 2015-02-16T09:52:36Z | |
dc.date.available | 2015-02-16T09:52:36Z | |
dc.date.issued | 2000 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00432 | en_US |
dc.description.abstract | A method based on computer vision technologies is presented to determine the 3-D spatial locations of joints or feature points of a human body from human motion video. The proposed method first applies the geometric projection theory to obtain a set of feasible postures in some key frames according to predefined 2D video features and 3D-model features correspondence. Next it makes use of the available skeleton controlled human model to get a feasible posture for each key frame. The method is applied to a series of video images to animate artificial 3D human models. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Video-based Approach to Human Animation | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 19 | en_US |
dc.description.number | 3 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00432 | en_US |
dc.identifier.pages | 401-409 | en_US |
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