Video-based Approach to Human Animation
Abstract
A method based on computer vision technologies is presented to determine the 3-D spatial locations of joints or feature points of a human body from human motion video. The proposed method first applies the geometric projection theory to obtain a set of feasible postures in some key frames according to predefined 2D video features and 3D-model features correspondence. Next it makes use of the available skeleton controlled human model to get a feasible posture for each key frame. The method is applied to a series of video images to animate artificial 3D human models.
BibTeX
@article {10.1111:1467-8659.00432,
journal = {Computer Graphics Forum},
title = {{Video-based Approach to Human Animation}},
author = {Lao, Zhiqiang and Li, Ling},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00432}
}
journal = {Computer Graphics Forum},
title = {{Video-based Approach to Human Animation}},
author = {Lao, Zhiqiang and Li, Ling},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00432}
}