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dc.contributor.authorMonzani, Jean-Sebastienen_US
dc.contributor.authorBaerlocher, Paoloen_US
dc.contributor.authorBoulic, Ronanen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2015-02-16T09:52:26Z
dc.date.available2015-02-16T09:52:26Z
dc.date.issued2000en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00393en_US
dc.description.abstractIn this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleUsing an Intermediate Skeleton and Inverse Kinematics for Motion Retargetingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00393en_US
dc.identifier.pages11-19en_US


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