Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
Date
2000Author
Monzani, Jean-Sebastien
Baerlocher, Paolo
Boulic, Ronan
Thalmann, Daniel
Metadata
Show full item recordAbstract
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
BibTeX
@article {10.1111:1467-8659.00393,
journal = {Computer Graphics Forum},
title = {{Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting}},
author = {Monzani, Jean-Sebastien and Baerlocher, Paolo and Boulic, Ronan and Thalmann, Daniel},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00393}
}
journal = {Computer Graphics Forum},
title = {{Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting}},
author = {Monzani, Jean-Sebastien and Baerlocher, Paolo and Boulic, Ronan and Thalmann, Daniel},
year = {2000},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00393}
}