Real-Time Caustics
Abstract
We present a new algorithm to render caustics. The algorithm discretizes the specular surfaces into samplepoints. Each of the sample points is treated as a pinhole camera that projects an image of the incoming lightonto the diffuse receiver surfaces. Anti-aliasing is performed by considering the local surface curvature at thesample points to filter the projected images. The algorithm can be implemented using programmable texturemapping hardware. It allows to render caustics in fully dynamic scenes in real-time on current PC hardware.Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation - Display Algorithms;I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
BibTeX
@article {10.1111:1467-8659.t01-2-00709,
journal = {Computer Graphics Forum},
title = {{Real-Time Caustics}},
author = {Wand, M. and Strasser, W.},
year = {2003},
publisher = {Blackwell Publishers, Inc and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.t01-2-00709}
}
journal = {Computer Graphics Forum},
title = {{Real-Time Caustics}},
author = {Wand, M. and Strasser, W.},
year = {2003},
publisher = {Blackwell Publishers, Inc and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.t01-2-00709}
}