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dc.contributor.authorBando, Yosukeen_US
dc.contributor.authorChen, Bing-Yuen_US
dc.contributor.authorNishita, Tomoyukien_US
dc.date.accessioned2015-02-16T08:01:00Z
dc.date.available2015-02-16T08:01:00Z
dc.date.issued2003en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00688en_US
dc.description.abstractThis paper presents a practical approach to the animation of hair at an interactive frame rate. In our approach,we model the hair as a set of particles that serve as sampling points for the volume of the hair, which covers thewhole region where hair is present. The dynamics of the hair, including hair-hair interactions, is simulated usingthe interacting particles. The novelty of this approach is that, as opposed to the traditional way of modeling hair,we release the particles from tight structures that are usually used to represent hair strands or clusters. Therefore,by making the connections between the particles loose while maintaining their overall stiffness, the hair can bedynamically split and merged during lateral motion without losing its lengthwise coherence.Categories and Subject Descriptions (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism, I.3.3 [Computer Graphics]: Picture/Image Generationen_US
dc.publisherBlackwell Publishers, Inc and the Eurographics Associationen_US
dc.titleAnimating Hair with Loosely Connected Particlesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume22en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00688en_US
dc.identifier.pages411-418en_US


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