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dc.contributor.authorDuce, Daviden_US
dc.contributor.authorHerman, Ivanen_US
dc.contributor.authorHopgood, Boben_US
dc.date.accessioned2015-02-16T07:19:36Z
dc.date.available2015-02-16T07:19:36Z
dc.date.issued2002en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00565en_US
dc.description.abstractThe earliest Web browsers focussed on the display of textual information. When graphics were added, essentially only image graphics and image file formats were supported. For a significant range of applications, image graphics has severe limitations, for example in terms of file size, download time and inability to interact with and modify the graphics client-side. Vector graphics may be more appropriate in these cases, and this has become possible through the introduction of the WebCGM and Scalable Vector Graphics (SVG) formats, both of which are open standards, the former from ISO/IEC and W3C and the latter from W3C. This paper reviews the background to Web graphics, presents the WebCGM file format, and gives a more detailed exposition of the most recent format, SVG. The paper concludes with reflections on the current state of this area and future prospects.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleWeb 2D Graphics File Formatsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.00565en_US
dc.identifier.pages43-64en_US
dc.description.documenttypestar


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