Web 2D Graphics File Formats
Abstract
The earliest Web browsers focussed on the display of textual information. When graphics were added, essentially only image graphics and image file formats were supported. For a significant range of applications, image graphics has severe limitations, for example in terms of file size, download time and inability to interact with and modify the graphics client-side. Vector graphics may be more appropriate in these cases, and this has become possible through the introduction of the WebCGM and Scalable Vector Graphics (SVG) formats, both of which are open standards, the former from ISO/IEC and W3C and the latter from W3C. This paper reviews the background to Web graphics, presents the WebCGM file format, and gives a more detailed exposition of the most recent format, SVG. The paper concludes with reflections on the current state of this area and future prospects.
BibTeX
@article {10.1111:1467-8659.00565,
journal = {Computer Graphics Forum},
title = {{Web 2D Graphics File Formats}},
author = {Duce, David and Herman, Ivan and Hopgood, Bob},
year = {2002},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00565}
}
journal = {Computer Graphics Forum},
title = {{Web 2D Graphics File Formats}},
author = {Duce, David and Herman, Ivan and Hopgood, Bob},
year = {2002},
publisher = {Blackwell Publishers Ltd and the Eurographics Association},
ISSN = {1467-8659},
DOI = {10.1111/1467-8659.00565}
}