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dc.contributor.authorSmith, Jeffreyen_US
dc.contributor.authorWitkin, Andrewen_US
dc.contributor.authorBaraff, Daviden_US
dc.date.accessioned2015-02-16T07:13:01Z
dc.date.available2015-02-16T07:13:01Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00480en_US
dc.description.abstractWe present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object is represented as a set of point masses connected by distance-preserving linear constraints. This use of constraints, rather than stiff springs, gains us a significant advantage in speed while still retaining fine control over the fracturing behavior. The forces exerted by these constraints during impact are computed using Lagrange multipliers. These constraint forces are then used to determine when and where the object will break, and to calculate the velocities of the newly created fragments. We present the details of our technique together with examples illustrating its use.An earlier version of this paper was presented at Graphics Interface 2000, held in Montreal, Canada.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFast and Controllable Simulation of the Shattering of Brittle Objectsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.00480en_US
dc.identifier.pages81-91en_US


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