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dc.contributor.authorAkkouche, Samiren_US
dc.contributor.authorGalin, Ericen_US
dc.date.accessioned2015-02-16T07:13:01Z
dc.date.available2015-02-16T07:13:01Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00479en_US
dc.description.abstractThis paper presents several improvements to the marching triangles algorithm for general implicit surfaces. The original method generates equilateral triangles of constant size almost everywhere on the surface. We present several modifications to adapt the size of the triangles to the curvature of the surface. As cracks may arise in the resulting polygonization, we propose a specific crack-closing method invoked at the end of the mesh growing step. Eventually, we show that the marching triangles can be used as an incremental meshing technique in an interactive modeling environment. In contrast to existing incremental techniques based on spatial subdvision, no extra data-structure is needed to incrementally edit skeletal implicit surfaces, which saves both memory and computation time.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleAdaptive Implicit Surface Polygonization Using Marching Trianglesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number2en_US
dc.identifier.doi10.1111/1467-8659.00479en_US
dc.identifier.pages67-80en_US


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