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dc.contributor.authorNadeau, David R.en_US
dc.contributor.authorGenetti, Jon D.en_US
dc.contributor.authorNapear, Steveen_US
dc.contributor.authorPailthorpe, Bernarden_US
dc.contributor.authorEmmart, Carteren_US
dc.contributor.authorWesselak, Erik and Davidson, Dennisen_US
dc.date.accessioned2015-02-16T07:09:40Z
dc.date.available2015-02-16T07:09:40Z
dc.date.issued2001en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00472en_US
dc.description.abstractWe describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula's ionization layer is modeled first as a surface model, derived from infrared and visible light observations. The surface model is imported into a volume scene graph-based visualization system that uses procedural volume modeling to simulate the nebula's emissive gas layers. Additional scene graphs model proplyds and shock fronts within the nebula. Stars are rendered using Gaussian spots that are attenuated with distance. Finally, eighty-six separate volumes are voxelized from these scene graphs, then simultaneously volume rendered.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Association.en_US
dc.titleVisualizing Stars and Emission Nebulasen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.description.number1en_US
dc.identifier.doi10.1111/1467-8659.00472en_US
dc.identifier.pages27-33en_US


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