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dc.contributor.authorSmith, Shamusen_US
dc.contributor.authorDuke, Daviden_US
dc.contributor.authorMassink, Miekeen_US
dc.date.accessioned2015-02-16T06:55:28Z
dc.date.available2015-02-16T06:55:28Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00350en_US
dc.description.abstractMuch of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes adopted in a wider range of applications, there is, however, a need to better understand how this technology can be accommodated in software engineering practice. A particular challenge presented by virtual environments is the complexity of the interaction that is supported, and sometimes necessary, for a particular task. Methods such as finite-state automata which are used to represent and design dialogue components for more conventional interfaces, e.g. using direct manipulation within a desktop model, do not seem to capture adequately the style of interaction that is afforded by richer input devices and graphical models. In this paper, we suggest that virtual environments are, fundamentally, what are known as hybrid systems. Building on this insight, we demonstrate how techniques developed for modelling hybrid systems can be used to represent and understand virtual interaction in a way that can be used in the specification and design phases of software development, and which have the potential to support prototyping and analysis of virtual interfaces.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleThe Hybrid World of Virtual Environmentsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00350en_US
dc.identifier.pages297-308en_US


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