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dc.contributor.authorVollmer, J.en_US
dc.contributor.authorMencl, R.en_US
dc.contributor.authorMuller, H.en_US
dc.date.accessioned2015-02-16T06:55:02Z
dc.date.available2015-02-16T06:55:02Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00334en_US
dc.description.abstractThis paper presents a technique for smoothing polygonal surface meshes that avoids the well-known problem of deformation and shrinkage caused by many smoothing methods, like e.g. the Laplacian algorithm. The basic idea is to push the vertices of the smoothed mesh back towards their previous locations. This technique can be also used in order to smooth unstructured point sets, by reconstructing a surface mesh to which the smoothing technique is applied. The key observation is that a surface mesh which is not necessarily topologically correct, but which can efficiently be reconstructed, is sufficient for that purpose.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleImproved Laplacian Smoothing of Noisy Surface Meshesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00334en_US
dc.identifier.pages131-138en_US


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