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dc.contributor.authorKobbelt, Leif P.en_US
dc.contributor.authorVorsatz, Jensen_US
dc.contributor.authorLabsik, Ulf anden_US
dc.date.accessioned2015-02-16T06:55:02Z
dc.date.available2015-02-16T06:55:02Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00333en_US
dc.description.abstractDue to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms in the context of multiresolution representation and modeling can be performed much more efficiently and robustly if the underlying surface tesselations have the special subdivision connectivity. In this paper, we propose a new algorithm for converting a given unstructured triangle mesh into one having subdivision connectivity. The basic idea is to simulate the shrink wrapping process by adapting the deformable surface technique known from image processing. The resulting algorithm generates subdivision connectivity meshes whose base meshes only have a very small number of triangles. The iterative optimization process that distributes the mesh vertices over the given surface geometry guarantees low local distortion of the triangular faces. We show several examples and applications including the progressive transmission of subdivision surfaces.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleA Shrink Wrapping Approach to Remeshing Polygonal Surfacesen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00333en_US
dc.identifier.pages119-130en_US


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