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dc.contributor.authorEl-Sana, Jihaden_US
dc.contributor.authorVarshney, Amitabhen_US
dc.date.accessioned2015-02-16T06:55:00Z
dc.date.available2015-02-16T06:55:00Z
dc.date.issued1999en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/1467-8659.00330en_US
dc.description.abstractWe propose a technique for performing view-dependent geometry and topology simplifications for level-of-detail-based renderings of large models. The algorithm proceeds by preprocessing the input dataset into a binary tree, the view-dependence tree of general vertex-pair collapses. A subset of the Delaunay edges is used to limit the number of vertex pairs considered for topology simplification. Dependencies to avoid mesh foldovers in manifold regions of the input object are stored in the view-dependence tree in an implicit fashion. We have observed that this not only reduces the space requirements by a factor of two, it also highly localizes the memory accesses at run time. The view-dependence tree is used at run time to generate the triangles for display. We also propose a cubic-spline-based distance metric that can be used to unify the geometry and topology simplifications by considering the vertex positions and normals in an integrated manner.en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleGeneralized View-Dependent Simplificationen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.description.number3en_US
dc.identifier.doi10.1111/1467-8659.00330en_US
dc.identifier.pages83-94en_US


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