dc.contributor.author | Savransky, Guillermo | en_US |
dc.contributor.author | Dimerman, Dan | en_US |
dc.contributor.author | Gotsman, Craig | en_US |
dc.date.accessioned | 2015-02-16T06:27:17Z | |
dc.date.available | 2015-02-16T06:27:17Z | |
dc.date.issued | 1999 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1111/1467-8659.00367 | en_US |
dc.description.abstract | Inspired by the drawings of "impossible" objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three-dimensional scenes may be modeled and rendered synthetically. | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Modeling and Rendering Escher-Like Impossible Scenes | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 18 | en_US |
dc.description.number | 2 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00367 | en_US |
dc.identifier.pages | 173-179 | en_US |